Bust of Angela pt. 1

I've hit about the first 1/3 of progress done on a 1:1 scale clay sculpt I'm working on. As I get more time with the model I'll be updating the blog with new photos.


Here is the finished Joker piece I've been working on. I've picked up a few new tricks to my workflow on this piece, including z sphere hair, shader tweaking for best the best lighting on a sculpt and turntable master.

As I mentioned in a previous post this Joker from the graphic novel "The Killing Joke" featuring designs by Brian Bolland.

Texas Trooper

Here is this year's Halloween costume, I went as Texas Trooper.

I crafted the Stormtrooper mask from some milk jugs and paint, then assembled the rest from various clothes from the closet. It was perfect for the Star Wars themed party I attended.

Joker Bust Preview

I'm about halfway through a bust of the Joker from the Batman comics, this one is based on Brian Bolland's design. The final sculpt will follow shortly.

Ready for Adventure!

Here are the final renders from the Captain K'nuckies I was working on. Images were created using 3DS Max, Vray, Zbrush, and Photoshop. All designs are property of Cartoon Network Studios.

Captain K'nuckies

Here is the costar from the series The Marvelous Misadventures of Flapjack, Captain K'nuckles. The model I'm working on is one of the stages of his youth when he was a mere K'nuckies.

Sewing Done!

This is a sculpture I come back to sometimes to add small pieces to, and here are some images of the fabric work finished on it. Hopefully I'll find some time soon to color and coat it.

Neglected Animal's Anatomy

These images are a model I've been working on and should have added to my portfolio soon, it's an accurate model of goat's anatomy. In college I spent many hours studying the sculpture of Frederick Hart, a phenomenal artist with an excellent grasp of anatomy. With his and Lanteri's influences I wanted to have correct anatomy on an animal that is not in the spotlight as often as the horse or lion.

This is an early screencap of the polygon from 3DS max.

Here is another screencap after a little work in z-brush, check back soon to see the final piece in my portfolio.

SpeedTree and U3

I've been spending a few days learning Unreal 3 and here is a little playing around I did with speedtree, so far I like how the engine works, very similar to Source but it's far more visual to work with.

the beginning

I activated my blog for sketchbook posts, I'll be adding my work in progress images and posting info on CG.